Migrate to VS2017 project format.

This commit is contained in:
gibbed
2019-05-24 13:43:22 -05:00
parent eecb8df1d6
commit 0da8cf936d
15 changed files with 105 additions and 615 deletions

View File

@@ -1,61 +0,0 @@
/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us)
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Steam Achievement Manager API")]
[assembly: AssemblyDescription("Easy to use classes for accessing the Steam API.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Gibbed")]
[assembly: AssemblyProduct("SAM.API")]
[assembly: AssemblyCopyright("Copyright © Gibbed 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5a9771a4-ca63-42aa-bbf6-0b2a0147a8ea")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("7.0.0.0")]
[assembly: AssemblyFileVersion("7.0.0.0")]

View File

@@ -1,133 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SAM.API</RootNamespace>
<AssemblyName>SAM.API</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFramework>net40</TargetFramework>
<Company>Gibbed</Company>
<Authors>Gibbed</Authors>
<Description></Description>
<Copyright>Copyright © Gibbed 2019</Copyright>
<RepositoryUrl>https://github.com/gibbed/SteamAchievementManager/</RepositoryUrl>
<RepositoryType>Git</RepositoryType>
<ApplicationIcon>Pink.ico</ApplicationIcon>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
<Platforms>x86</Platforms>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\upload\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Callbacks\AppDataChanged.cs" />
<Compile Include="Callbacks\UserStatsReceived.cs" />
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="ICallback.cs" />
<Compile Include="NativeStrings.cs" />
<Compile Include="Types\CallbackMessage.cs" />
<Compile Include="Wrappers\SteamUserStats007.cs" />
<Compile Include="Types\AccountType.cs" />
<Compile Include="Wrappers\SteamUser012.cs" />
<Compile Include="INativeWrapper.cs" />
<Compile Include="Interfaces\ISteamApps001.cs" />
<Compile Include="Interfaces\ISteamApps003.cs" />
<Compile Include="Interfaces\ISteamClient009.cs" />
<Compile Include="Interfaces\ISteamUser012.cs" />
<Compile Include="Interfaces\ISteamUserStats007.cs" />
<Compile Include="Interfaces\ISteamUtils005.cs" />
<Compile Include="NativeClass.cs" />
<Compile Include="Types\ItemRequestResult.cs" />
<Compile Include="Types\AppDataChanged.cs" />
<Compile Include="Wrappers\SteamApps003.cs" />
<Compile Include="Wrappers\SteamApps001.cs" />
<Compile Include="Callback.cs" />
<Compile Include="Wrappers\SteamClient009.cs" />
<Compile Include="Client.cs" />
<Compile Include="NativeWrapper.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Steam.cs" />
<Compile Include="Types\UserItemsReceived.cs" />
<Compile Include="Types\UserStatsStored.cs" />
<Compile Include="Types\UserStatsReceived.cs" />
<Compile Include="Types\UserStatType.cs" />
<Compile Include="Wrappers\SteamUtils005.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Pink.ico" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -84,7 +84,7 @@
//
this._StoreButton.Alignment = System.Windows.Forms.ToolStripItemAlignment.Right;
this._StoreButton.Enabled = false;
this._StoreButton.Image = global::SAM.Game.Properties.Resources.Save;
this._StoreButton.Image = global::SAM.Game.Resources.Save;
this._StoreButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this._StoreButton.Name = "_StoreButton";
this._StoreButton.Size = new System.Drawing.Size(120, 22);
@@ -95,7 +95,7 @@
// _ReloadButton
//
this._ReloadButton.Enabled = false;
this._ReloadButton.Image = global::SAM.Game.Properties.Resources.Refresh;
this._ReloadButton.Image = global::SAM.Game.Resources.Refresh;
this._ReloadButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this._ReloadButton.Name = "_ReloadButton";
this._ReloadButton.Size = new System.Drawing.Size(66, 22);
@@ -105,7 +105,7 @@
//
// _ResetButton
//
this._ResetButton.Image = global::SAM.Game.Properties.Resources.Reset;
this._ResetButton.Image = global::SAM.Game.Resources.Reset;
this._ResetButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this._ResetButton.Name = "_ResetButton";
this._ResetButton.Size = new System.Drawing.Size(55, 22);
@@ -145,7 +145,7 @@
//
// _DownloadStatusLabel
//
this._DownloadStatusLabel.Image = global::SAM.Game.Properties.Resources.Download;
this._DownloadStatusLabel.Image = global::SAM.Game.Resources.Download;
this._DownloadStatusLabel.Name = "_DownloadStatusLabel";
this._DownloadStatusLabel.Size = new System.Drawing.Size(111, 17);
this._DownloadStatusLabel.Text = "Download status";
@@ -230,7 +230,7 @@
// _LockAllButton
//
this._LockAllButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this._LockAllButton.Image = global::SAM.Game.Properties.Resources.Lock;
this._LockAllButton.Image = global::SAM.Game.Resources.Lock;
this._LockAllButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this._LockAllButton.Name = "_LockAllButton";
this._LockAllButton.Size = new System.Drawing.Size(23, 22);
@@ -241,7 +241,7 @@
// _InvertAllButton
//
this._InvertAllButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this._InvertAllButton.Image = global::SAM.Game.Properties.Resources.Invert;
this._InvertAllButton.Image = global::SAM.Game.Resources.Invert;
this._InvertAllButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this._InvertAllButton.Name = "_InvertAllButton";
this._InvertAllButton.Size = new System.Drawing.Size(23, 22);
@@ -252,7 +252,7 @@
// _UnlockAllButton
//
this._UnlockAllButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this._UnlockAllButton.Image = global::SAM.Game.Properties.Resources.Unlock;
this._UnlockAllButton.Image = global::SAM.Game.Resources.Unlock;
this._UnlockAllButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this._UnlockAllButton.Name = "_UnlockAllButton";
this._UnlockAllButton.Size = new System.Drawing.Size(23, 22);

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@@ -1,61 +0,0 @@
/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us)
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Steam Achievement Manager")]
[assembly: AssemblyDescription("A manager for game achievements in Steam.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Gibbed")]
[assembly: AssemblyProduct("SAM.Game")]
[assembly: AssemblyCopyright("Copyright © Gibbed 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0e6ba693-1ffa-44a0-a3eb-556272789273")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("7.0.0.0")]
[assembly: AssemblyFileVersion("7.0.0.0")]

View File

@@ -8,7 +8,7 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace SAM.Game.Properties {
namespace SAM.Game {
using System;
@@ -19,7 +19,7 @@ namespace SAM.Game.Properties {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
@@ -39,7 +39,7 @@ namespace SAM.Game.Properties {
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SAM.Game.Properties.Resources", typeof(Resources).Assembly);
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SAM.Game.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;

View File

@@ -119,27 +119,27 @@
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Lock" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\lock.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\lock.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Refresh" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow-circle-double.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\arrow-circle-double.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Unlock" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\lock-unlock.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\lock-unlock.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Reset" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\bomb.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\bomb.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Invert" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\lock--pencil.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\lock--pencil.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Save" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\transmitter.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\transmitter.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Sad" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\poop-smiley-sad-enlarged.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\poop-smiley-sad-enlarged.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Download" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\download-cloud.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\download-cloud.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View File

@@ -1,163 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7640DE31-E54E-45F9-9CF0-8DF3A3EA30FC}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SAM.Game</RootNamespace>
<AssemblyName>SAM.Game</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFramework>net40</TargetFramework>
<AssemblyTitle>Steam Achievement Manager</AssemblyTitle>
<Company>Gibbed</Company>
<Authors>Gibbed</Authors>
<Description>A manager for game achievements in Steam.</Description>
<Copyright>Copyright © Gibbed 2019</Copyright>
<RepositoryUrl>https://github.com/gibbed/SteamAchievementManager/</RepositoryUrl>
<RepositoryType>Git</RepositoryType>
<ApplicationIcon>Blank.ico</ApplicationIcon>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x86</Platforms>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<OutputPath>..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>..\upload\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="Stats\AchievementInfo.cs" />
<Compile Include="DoubleBufferedListView.cs">
<Compile Update="DoubleBufferedListView.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="KeyValue.cs" />
<Compile Include="KeyValueType.cs" />
<Compile Include="Manager.cs">
<Compile Update="Manager.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Manager.Designer.cs">
<DependentUpon>Manager.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Manager.resx">
<DependentUpon>Manager.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<Compile Update="Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="Stats\FloatStatInfo.cs" />
<Compile Include="Stats\IntStatInfo.cs" />
<Compile Include="Stats\StatFlags.cs" />
<Compile Include="Stats\StatInfo.cs" />
<Compile Include="Stats\AchievementDefinition.cs" />
<Compile Include="Stats\FloatStatDefinition.cs" />
<Compile Include="Stats\IntegerStatDefinition.cs" />
<Compile Include="Stats\StatDefinition.cs" />
<Compile Include="Stats\StatIsProtectedException.cs" />
<Compile Include="StreamHelpers.cs" />
<EmbeddedResource Update="Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Content Include="Blank.ico" />
<Content Include="Resources\arrow-circle-double.png" />
<Content Include="Resources\bomb.png" />
<Content Include="Resources\download-cloud.png" />
<Content Include="Resources\lock--pencil.png" />
<Content Include="Resources\lock-unlock.png" />
<Content Include="Resources\lock.png" />
<Content Include="Resources\poop-smiley-sad-enlarged.png" />
<Content Include="Resources\poop-smiley-sad.png" />
<Content Include="Resources\transmitter.png" />
<ProjectReference Include="..\SAM.API\SAM.API.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SAM.API\SAM.API.csproj">
<Project>{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}</Project>
<Name>SAM.API</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="Properties\app.manifest" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -93,7 +93,7 @@
//
// _RefreshGamesButton
//
this._RefreshGamesButton.Image = global::SAM.Picker.Properties.Resources.Refresh;
this._RefreshGamesButton.Image = global::SAM.Picker.Resources.Refresh;
this._RefreshGamesButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this._RefreshGamesButton.Name = "_RefreshGamesButton";
this._RefreshGamesButton.Size = new System.Drawing.Size(105, 22);
@@ -107,7 +107,7 @@
//
// _AddGameButton
//
this._AddGameButton.Image = global::SAM.Picker.Properties.Resources.Search;
this._AddGameButton.Image = global::SAM.Picker.Resources.Search;
this._AddGameButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this._AddGameButton.Name = "_AddGameButton";
this._AddGameButton.Size = new System.Drawing.Size(83, 22);
@@ -122,7 +122,7 @@
this._FilterDemosMenuItem,
this._FilterModsMenuItem,
this._FilterJunkMenuItem});
this._FilterDropDownButton.Image = global::SAM.Picker.Properties.Resources.Filter;
this._FilterDropDownButton.Image = global::SAM.Picker.Resources.Filter;
this._FilterDropDownButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this._FilterDropDownButton.Name = "_FilterDropDownButton";
this._FilterDropDownButton.Size = new System.Drawing.Size(29, 22);
@@ -203,7 +203,7 @@
//
// _DownloadStatusLabel
//
this._DownloadStatusLabel.Image = global::SAM.Picker.Properties.Resources.Download;
this._DownloadStatusLabel.Image = global::SAM.Picker.Resources.Download;
this._DownloadStatusLabel.Name = "_DownloadStatusLabel";
this._DownloadStatusLabel.Size = new System.Drawing.Size(111, 17);
this._DownloadStatusLabel.Text = "Download status";

View File

@@ -1,61 +0,0 @@
/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us)
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Steam Achievement Manager Picker")]
[assembly: AssemblyDescription("A game picker for the Steam Achievement Manager.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Gibbed")]
[assembly: AssemblyProduct("SAM.Picker")]
[assembly: AssemblyCopyright("Copyright © Gibbed 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e133af48-a6c2-4890-8237-9552e0d325ac")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("7.0.0.0")]
[assembly: AssemblyFileVersion("7.0.0.0")]

View File

@@ -8,7 +8,7 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace SAM.Picker.Properties {
namespace SAM.Picker {
using System;
@@ -19,7 +19,7 @@ namespace SAM.Picker.Properties {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
@@ -39,7 +39,7 @@ namespace SAM.Picker.Properties {
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SAM.Picker.Properties.Resources", typeof(Resources).Assembly);
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SAM.Picker.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;

View File

@@ -119,15 +119,15 @@
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Refresh" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow-circle-double.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\arrow-circle-double.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Filter" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\television-test.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\television-test.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Search" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\magnifier.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\magnifier.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Download" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\download-cloud.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<value>Resources\download-cloud.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View File

@@ -1,149 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E89E57BB-0F09-47F3-98A0-2026E2E65FBA}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SAM.Picker</RootNamespace>
<AssemblyName>SAM.Picker</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFramework>net40</TargetFramework>
<AssemblyTitle>Steam Achievement Manager Picker</AssemblyTitle>
<Company>Gibbed</Company>
<Authors>Gibbed</Authors>
<Description>A game picker for the Steam Achievement Manager.</Description>
<Copyright>Copyright © Gibbed 2019</Copyright>
<RepositoryUrl>https://github.com/gibbed/SteamAchievementManager/</RepositoryUrl>
<RepositoryType>it</RepositoryType>
<ApplicationIcon>SAM.ico</ApplicationIcon>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x86</Platforms>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<OutputPath>..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>..\upload\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DoubleBufferedListView.cs">
<Compile Update="DoubleBufferedListView.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="GameInfo.cs" />
<Compile Include="GamePicker.cs">
<Compile Update="GamePicker.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GamePicker.Designer.cs">
<DependentUpon>GamePicker.cs</DependentUpon>
</Compile>
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="LogoInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="GamePicker.resx">
<DependentUpon>GamePicker.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<EmbeddedResource Update="Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<Compile Update="Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SAM.API\SAM.API.csproj">
<Project>{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}</Project>
<Name>SAM.API</Name>
</ProjectReference>
<ProjectReference Include="..\SAM.API\SAM.API.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="Properties\app.manifest" />
<None Include="Resources\arrow-circle-double.png" />
<None Include="Resources\magnifier.png" />
<None Include="Resources\television-test.png" />
<None Include="Resources\download-cloud.png" />
<Content Include="SAM.ico" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

43
SAM.sln
View File

@@ -1,32 +1,37 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SAM.Picker", "SAM.Picker\SAM.Picker.csproj", "{E89E57BB-0F09-47F3-98A0-2026E2E65FBA}"
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28803.156
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SAM.Picker", "SAM.Picker\SAM.Picker.csproj", "{E89E57BB-0F09-47F3-98A0-2026E2E65FBA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SAM.API", "SAM.API\SAM.API.csproj", "{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SAM.API", "SAM.API\SAM.API.csproj", "{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SAM.Game", "SAM.Game\SAM.Game.csproj", "{7640DE31-E54E-45F9-9CF0-8DF3A3EA30FC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SAM.Game", "SAM.Game\SAM.Game.csproj", "{7640DE31-E54E-45F9-9CF0-8DF3A3EA30FC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E89E57BB-0F09-47F3-98A0-2026E2E65FBA}.Release|Any CPU.Build.0 = Release|Any CPU
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{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}.Release|Any CPU.Build.0 = Release|Any CPU
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{E89E57BB-0F09-47F3-98A0-2026E2E65FBA}.Debug|x86.Build.0 = Debug|x86
{E89E57BB-0F09-47F3-98A0-2026E2E65FBA}.Release|x86.ActiveCfg = Release|x86
{E89E57BB-0F09-47F3-98A0-2026E2E65FBA}.Release|x86.Build.0 = Release|x86
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{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}.Release|x86.Build.0 = Release|x86
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{7640DE31-E54E-45F9-9CF0-8DF3A3EA30FC}.Release|x86.Build.0 = Release|x86
EndGlobalSection
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EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {FB343317-9FA7-49C3-A55C-D95A69E836EC}
EndGlobalSection
EndGlobal