mirror of
https://github.com/JDM170/SteamAchievementManager
synced 2025-12-10 05:37:18 +07:00
47 lines
1.8 KiB
XML
47 lines
1.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net40</TargetFramework>
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<AssemblyTitle>Steam Achievement Manager Picker</AssemblyTitle>
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<Company>Gibbed</Company>
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<Authors>Gibbed</Authors>
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<Description>A game picker for the Steam Achievement Manager.</Description>
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<Copyright>Copyright © Gibbed 2019</Copyright>
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<RepositoryUrl>https://github.com/gibbed/SteamAchievementManager/</RepositoryUrl>
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<RepositoryType>it</RepositoryType>
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<ApplicationIcon>SAM.ico</ApplicationIcon>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<Platforms>x86</Platforms>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<OutputPath>..\bin\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>..\upload\</OutputPath>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="DoubleBufferedListView.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Update="GamePicker.cs">
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<SubType>Form</SubType>
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</Compile>
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<EmbeddedResource Update="Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<Compile Update="Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SAM.API\SAM.API.csproj" />
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</ItemGroup>
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</Project> |