mirror of
https://github.com/JDM170/SteamAchievementManager
synced 2025-12-10 05:37:18 +07:00
56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
/* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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using System;
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using System.Runtime.InteropServices;
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using SAM.API.Interfaces;
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namespace SAM.API.Wrappers
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{
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public class SteamApps003 : NativeWrapper<ISteamApps003>
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{
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#region IsSubscribed
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeIsSubscribedApp(IntPtr self, uint gameId);
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public bool IsSubscribedApp(uint gameId)
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{
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return this.Call<bool, NativeIsSubscribedApp>(this.Functions.IsSubscribedApp, this.ObjectAddress, gameId);
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}
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#endregion
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#region GetCurrentGameLanguage
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr NativeGetCurrentGameLanguage(IntPtr self);
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public string GetCurrentGameLanguage()
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{
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var languagePointer = this.Call<IntPtr, NativeGetCurrentGameLanguage>(
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this.Functions.GetCurrentGameLanguage,
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this.ObjectAddress);
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return NativeStrings.PointerToString(languagePointer);
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}
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#endregion
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}
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}
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