/* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us) * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ using System; using System.Runtime.InteropServices; using SAM.API.Interfaces; namespace SAM.API.Wrappers { public class SteamApps003 : NativeWrapper { #region IsSubscribed [UnmanagedFunctionPointer(CallingConvention.ThisCall)] [return: MarshalAs(UnmanagedType.I1)] private delegate bool NativeIsSubscribedApp(IntPtr self, uint gameId); public bool IsSubscribedApp(uint gameId) { return this.Call(this.Functions.IsSubscribedApp, this.ObjectAddress, gameId); } #endregion #region GetCurrentGameLanguage [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeGetCurrentGameLanguage(IntPtr self); public string GetCurrentGameLanguage() { var languagePointer = this.Call( this.Functions.GetCurrentGameLanguage, this.ObjectAddress); return NativeStrings.PointerToString(languagePointer); } #endregion } }