mirror of
https://github.com/JDM170/SteamAchievementManager
synced 2025-12-10 05:37:18 +07:00
Bump SAM.Game to .NET4.
This commit is contained in:
26
SAM.Game/Properties/Resources.Designer.cs
generated
26
SAM.Game/Properties/Resources.Designer.cs
generated
@@ -1,7 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.1
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@@ -60,6 +60,9 @@ namespace SAM.Game.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Download {
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get {
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object obj = ResourceManager.GetObject("Download", resourceCulture);
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@@ -67,6 +70,9 @@ namespace SAM.Game.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Invert {
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get {
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object obj = ResourceManager.GetObject("Invert", resourceCulture);
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@@ -74,6 +80,9 @@ namespace SAM.Game.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Lock {
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get {
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object obj = ResourceManager.GetObject("Lock", resourceCulture);
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@@ -81,6 +90,9 @@ namespace SAM.Game.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Refresh {
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get {
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object obj = ResourceManager.GetObject("Refresh", resourceCulture);
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@@ -88,6 +100,9 @@ namespace SAM.Game.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Reset {
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get {
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object obj = ResourceManager.GetObject("Reset", resourceCulture);
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@@ -95,6 +110,9 @@ namespace SAM.Game.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Sad {
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get {
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object obj = ResourceManager.GetObject("Sad", resourceCulture);
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@@ -102,6 +120,9 @@ namespace SAM.Game.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Save {
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get {
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object obj = ResourceManager.GetObject("Save", resourceCulture);
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@@ -109,6 +130,9 @@ namespace SAM.Game.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Unlock {
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get {
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object obj = ResourceManager.GetObject("Unlock", resourceCulture);
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@@ -10,7 +10,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SAM.Game</RootNamespace>
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<AssemblyName>SAM.Game</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ApplicationIcon>Blank.ico</ApplicationIcon>
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<PublishUrl>publish\</PublishUrl>
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@@ -28,6 +28,7 @@
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@@ -143,7 +144,9 @@
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<None Include="app.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -31,5 +31,10 @@ namespace SAM.Game.Stats
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public string IconLocked;
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public bool IsHidden;
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public int Permission;
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public override string ToString()
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{
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return string.Format("{0}: {1}", this.Name ?? this.Id ?? base.ToString(), this.Permission);
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}
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}
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}
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3
SAM.Game/app.config
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3
SAM.Game/app.config
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@@ -0,0 +1,3 @@
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<?xml version="1.0"?>
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<configuration>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>
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