mirror of
https://github.com/JDM170/SteamAchievementManager
synced 2025-12-10 05:37:18 +07:00
Migrate to VS2017 project format.
This commit is contained in:
14
SAM.Game/Manager.Designer.cs
generated
14
SAM.Game/Manager.Designer.cs
generated
@@ -84,7 +84,7 @@
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//
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this._StoreButton.Alignment = System.Windows.Forms.ToolStripItemAlignment.Right;
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this._StoreButton.Enabled = false;
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this._StoreButton.Image = global::SAM.Game.Properties.Resources.Save;
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this._StoreButton.Image = global::SAM.Game.Resources.Save;
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this._StoreButton.ImageTransparentColor = System.Drawing.Color.Magenta;
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this._StoreButton.Name = "_StoreButton";
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this._StoreButton.Size = new System.Drawing.Size(120, 22);
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@@ -95,7 +95,7 @@
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// _ReloadButton
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//
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this._ReloadButton.Enabled = false;
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this._ReloadButton.Image = global::SAM.Game.Properties.Resources.Refresh;
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this._ReloadButton.Image = global::SAM.Game.Resources.Refresh;
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this._ReloadButton.ImageTransparentColor = System.Drawing.Color.Magenta;
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this._ReloadButton.Name = "_ReloadButton";
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this._ReloadButton.Size = new System.Drawing.Size(66, 22);
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@@ -105,7 +105,7 @@
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//
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// _ResetButton
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//
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this._ResetButton.Image = global::SAM.Game.Properties.Resources.Reset;
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this._ResetButton.Image = global::SAM.Game.Resources.Reset;
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this._ResetButton.ImageTransparentColor = System.Drawing.Color.Magenta;
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this._ResetButton.Name = "_ResetButton";
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this._ResetButton.Size = new System.Drawing.Size(55, 22);
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@@ -145,7 +145,7 @@
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//
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// _DownloadStatusLabel
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//
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this._DownloadStatusLabel.Image = global::SAM.Game.Properties.Resources.Download;
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this._DownloadStatusLabel.Image = global::SAM.Game.Resources.Download;
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this._DownloadStatusLabel.Name = "_DownloadStatusLabel";
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this._DownloadStatusLabel.Size = new System.Drawing.Size(111, 17);
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this._DownloadStatusLabel.Text = "Download status";
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@@ -230,7 +230,7 @@
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// _LockAllButton
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//
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this._LockAllButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
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this._LockAllButton.Image = global::SAM.Game.Properties.Resources.Lock;
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this._LockAllButton.Image = global::SAM.Game.Resources.Lock;
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this._LockAllButton.ImageTransparentColor = System.Drawing.Color.Magenta;
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this._LockAllButton.Name = "_LockAllButton";
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this._LockAllButton.Size = new System.Drawing.Size(23, 22);
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@@ -241,7 +241,7 @@
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// _InvertAllButton
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//
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this._InvertAllButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
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this._InvertAllButton.Image = global::SAM.Game.Properties.Resources.Invert;
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this._InvertAllButton.Image = global::SAM.Game.Resources.Invert;
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this._InvertAllButton.ImageTransparentColor = System.Drawing.Color.Magenta;
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this._InvertAllButton.Name = "_InvertAllButton";
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this._InvertAllButton.Size = new System.Drawing.Size(23, 22);
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@@ -252,7 +252,7 @@
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// _UnlockAllButton
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//
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this._UnlockAllButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
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this._UnlockAllButton.Image = global::SAM.Game.Properties.Resources.Unlock;
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this._UnlockAllButton.Image = global::SAM.Game.Resources.Unlock;
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this._UnlockAllButton.ImageTransparentColor = System.Drawing.Color.Magenta;
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this._UnlockAllButton.Name = "_UnlockAllButton";
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this._UnlockAllButton.Size = new System.Drawing.Size(23, 22);
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