mirror of
https://github.com/JDM170/SteamAchievementManager
synced 2025-12-10 05:37:18 +07:00
Migrate to VS2017 project format.
This commit is contained in:
@@ -1,61 +0,0 @@
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/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us)
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Steam Achievement Manager API")]
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[assembly: AssemblyDescription("Easy to use classes for accessing the Steam API.")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Gibbed")]
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[assembly: AssemblyProduct("SAM.API")]
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[assembly: AssemblyCopyright("Copyright © Gibbed 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("5a9771a4-ca63-42aa-bbf6-0b2a0147a8ea")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("7.0.0.0")]
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[assembly: AssemblyFileVersion("7.0.0.0")]
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@@ -1,133 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{DF9102D5-048A-4D21-8CE3-3544CBDF0ED1}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SAM.API</RootNamespace>
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<AssemblyName>SAM.API</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFramework>net40</TargetFramework>
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<Company>Gibbed</Company>
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<Authors>Gibbed</Authors>
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<Description></Description>
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<Copyright>Copyright © Gibbed 2019</Copyright>
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<RepositoryUrl>https://github.com/gibbed/SteamAchievementManager/</RepositoryUrl>
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<RepositoryType>Git</RepositoryType>
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<ApplicationIcon>Pink.ico</ApplicationIcon>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkProfile />
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<Platforms>x86</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\upload\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Callbacks\AppDataChanged.cs" />
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<Compile Include="Callbacks\UserStatsReceived.cs" />
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<Compile Include="GlobalSuppressions.cs" />
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<Compile Include="ICallback.cs" />
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<Compile Include="NativeStrings.cs" />
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<Compile Include="Types\CallbackMessage.cs" />
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<Compile Include="Wrappers\SteamUserStats007.cs" />
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<Compile Include="Types\AccountType.cs" />
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<Compile Include="Wrappers\SteamUser012.cs" />
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<Compile Include="INativeWrapper.cs" />
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<Compile Include="Interfaces\ISteamApps001.cs" />
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<Compile Include="Interfaces\ISteamApps003.cs" />
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<Compile Include="Interfaces\ISteamClient009.cs" />
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<Compile Include="Interfaces\ISteamUser012.cs" />
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<Compile Include="Interfaces\ISteamUserStats007.cs" />
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<Compile Include="Interfaces\ISteamUtils005.cs" />
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<Compile Include="NativeClass.cs" />
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<Compile Include="Types\ItemRequestResult.cs" />
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<Compile Include="Types\AppDataChanged.cs" />
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<Compile Include="Wrappers\SteamApps003.cs" />
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<Compile Include="Wrappers\SteamApps001.cs" />
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<Compile Include="Callback.cs" />
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<Compile Include="Wrappers\SteamClient009.cs" />
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<Compile Include="Client.cs" />
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<Compile Include="NativeWrapper.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Steam.cs" />
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<Compile Include="Types\UserItemsReceived.cs" />
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<Compile Include="Types\UserStatsStored.cs" />
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<Compile Include="Types\UserStatsReceived.cs" />
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<Compile Include="Types\UserStatType.cs" />
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<Compile Include="Wrappers\SteamUtils005.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Pink.ico" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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