This commit is contained in:
architect.in.git
2025-03-23 19:32:47 -06:00
parent 1d1a42b7d6
commit b67637abe8
8 changed files with 551 additions and 366 deletions

View File

@@ -43,12 +43,88 @@
margin: 0;
}
/* Queue subtitle with statistics */
.queue-subtitle {
display: flex;
gap: 10px;
margin-top: 5px;
font-size: 0.8rem;
color: #b3b3b3;
}
.queue-stat {
padding: 2px 6px;
border-radius: 4px;
font-weight: 500;
}
.queue-stat-active {
color: #4a90e2;
background-color: rgba(74, 144, 226, 0.1);
}
.queue-stat-completed {
color: #1DB954;
background-color: rgba(29, 185, 84, 0.1);
}
.queue-stat-error {
color: #ff5555;
background-color: rgba(255, 85, 85, 0.1);
}
.header-actions {
display: flex;
gap: 10px;
align-items: center;
}
/* Refresh queue button */
#refreshQueueBtn {
background: #2a2a2a;
border: none;
color: #fff;
padding: 8px;
border-radius: 4px;
cursor: pointer;
transition: background 0.3s ease, transform 0.2s ease;
display: flex;
align-items: center;
justify-content: center;
}
#refreshQueueBtn:hover {
background: #333;
transform: translateY(-1px);
}
#refreshQueueBtn:active {
transform: scale(0.95);
}
#refreshQueueBtn.refreshing {
animation: spin 1s linear infinite;
}
/* Artist queue message */
.queue-artist-message {
background: #2a2a2a;
padding: 15px;
border-radius: 8px;
margin-bottom: 15px;
color: #fff;
text-align: center;
border-left: 4px solid #4a90e2;
animation: pulse 1.5s infinite;
font-weight: 500;
}
@keyframes pulse {
0% { opacity: 0.8; }
50% { opacity: 1; }
100% { opacity: 0.8; }
}
/* Cancel all button styling */
#cancelAllBtn {
background: #8b0000; /* Dark blood red */

View File

@@ -20,12 +20,14 @@ class DownloadQueue {
this.MAX_RETRIES = 3; // Default max retries
this.RETRY_DELAY = 5; // Default retry delay in seconds
this.RETRY_DELAY_INCREASE = 5; // Default retry delay increase in seconds
this.MAX_SSE_CONNECTIONS = 5; // Maximum number of active SSE connections
this.downloadQueue = {}; // keyed by unique queueId
this.currentConfig = {}; // Cache for current config
// EventSource connections for SSE tracking
this.sseConnections = {}; // keyed by prgFile/task_id
this.pendingForSSE = []; // Queue of entries waiting for SSE connections
// Load the saved visible count (or default to 10)
const storedVisibleCount = localStorage.getItem("downloadQueueVisibleCount");
@@ -34,6 +36,9 @@ class DownloadQueue {
// Load the cached status info (object keyed by prgFile)
this.queueCache = JSON.parse(localStorage.getItem("downloadQueueCache") || "{}");
// Add a throttled update method to reduce UI updates
this.throttledUpdateQueue = this.throttle(this.updateQueueOrder.bind(this), 500);
// Wait for initDOM to complete before setting up event listeners and loading existing PRG files.
this.initDOM().then(() => {
this.initEventListeners();
@@ -41,6 +46,25 @@ class DownloadQueue {
});
}
/* Utility method to throttle frequent function calls */
throttle(func, delay) {
let lastCall = 0;
let timeout;
return function(...args) {
const now = Date.now();
if (now - lastCall < delay) {
clearTimeout(timeout);
timeout = setTimeout(() => {
lastCall = now;
func(...args);
}, delay);
} else {
lastCall = now;
func(...args);
}
};
}
/* DOM Management */
async initDOM() {
// New HTML structure for the download queue.
@@ -53,6 +77,14 @@ class DownloadQueue {
<img src="https://www.svgrepo.com/show/488384/skull-head.svg" alt="Skull" class="skull-icon">
Cancel all
</button>
<button id="refreshQueueBtn" aria-label="Refresh queue" title="Refresh queue">
<svg width="16" height="16" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M19.91 15.51H15.38V20.04" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M4.09 8.49H8.62V3.96" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M8.62 8.49C8.62 8.49 5.19 12.57 4.09 15.51C2.99 18.45 4.09 20.04 4.09 20.04" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M15.38 15.51C15.38 15.51 18.81 11.43 19.91 8.49C21.01 5.55 19.91 3.96 19.91 3.96" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
</button>
</div>
</div>
<div id="queueItems" aria-live="polite"></div>
@@ -129,6 +161,24 @@ class DownloadQueue {
});
}
// "Refresh queue" button
const refreshQueueBtn = document.getElementById('refreshQueueBtn');
if (refreshQueueBtn) {
refreshQueueBtn.addEventListener('click', async () => {
try {
refreshQueueBtn.disabled = true;
refreshQueueBtn.classList.add('refreshing');
await this.loadExistingPrgFiles();
console.log('Queue refreshed');
} catch (error) {
console.error('Error refreshing queue:', error);
} finally {
refreshQueueBtn.disabled = false;
refreshQueueBtn.classList.remove('refreshing');
}
});
}
// Close all SSE connections when the page is about to unload
window.addEventListener('beforeunload', () => {
this.closeAllSSEConnections();
@@ -509,6 +559,8 @@ class DownloadQueue {
updateQueueOrder() {
const container = document.getElementById('queueItems');
const footer = document.getElementById('queueFooter');
if (!container || !footer) return;
const entries = Object.values(this.downloadQueue);
// Sorting: errors/canceled first (group 0), ongoing next (group 1), queued last (group 2, sorted by position).
@@ -536,58 +588,90 @@ class DownloadQueue {
}
});
document.getElementById('queueTotalCount').textContent = entries.length;
// Calculate statistics to display in the header
const totalEntries = entries.length;
const completedEntries = entries.filter(e => e.hasEnded && e.lastStatus && e.lastStatus.status === 'complete').length;
const errorEntries = entries.filter(e => e.hasEnded && e.lastStatus && e.lastStatus.status === 'error').length;
const activeEntries = entries.filter(e => !e.hasEnded).length;
// Only recreate the container content if really needed
const visibleEntries = entries.slice(0, this.visibleCount);
// Update the header with detailed count
const countEl = document.getElementById('queueTotalCount');
if (countEl) {
countEl.textContent = totalEntries;
}
// Handle empty state
if (entries.length === 0) {
container.innerHTML = `
<div class="queue-empty">
<img src="/static/images/queue-empty.svg" alt="Empty queue" onerror="this.src='/static/images/queue.svg'">
<p>Your download queue is empty</p>
</div>
`;
} else {
// Get currently visible items
const visibleItems = Array.from(container.children).filter(el => el.classList.contains('queue-item'));
// Update subtitle with detailed stats if we have entries
if (totalEntries > 0) {
let statsHtml = '';
if (activeEntries > 0) {
statsHtml += `<span class="queue-stat queue-stat-active">${activeEntries} active</span>`;
}
if (completedEntries > 0) {
statsHtml += `<span class="queue-stat queue-stat-completed">${completedEntries} completed</span>`;
}
if (errorEntries > 0) {
statsHtml += `<span class="queue-stat queue-stat-error">${errorEntries} failed</span>`;
}
// Update container more efficiently
if (visibleItems.length === 0) {
// No items in container, append all visible entries
container.innerHTML = ''; // Clear any empty state
visibleEntries.forEach(entry => {
// We no longer automatically start monitoring here
// Monitoring is now explicitly started by the methods that create downloads
container.appendChild(entry.element);
});
} else {
// Container already has items, update more efficiently
// Create a map of current DOM elements by queue ID
const existingElementMap = {};
visibleItems.forEach(el => {
const queueId = el.querySelector('.cancel-btn')?.dataset.queueid;
if (queueId) existingElementMap[queueId] = el;
});
// Clear container to re-add in correct order
container.innerHTML = '';
// Add visible entries in correct order
visibleEntries.forEach(entry => {
// We no longer automatically start monitoring here
container.appendChild(entry.element);
// Mark the entry as not new anymore
entry.isNew = false;
});
// Only add the subtitle if we have stats to show
if (statsHtml) {
const subtitleEl = document.getElementById('queueSubtitle');
if (subtitleEl) {
subtitleEl.innerHTML = statsHtml;
} else {
// Create the subtitle if it doesn't exist
const headerEl = document.querySelector('.sidebar-header h2');
if (headerEl) {
headerEl.insertAdjacentHTML('afterend', `<div id="queueSubtitle" class="queue-subtitle">${statsHtml}</div>`);
}
}
}
} else {
// Remove subtitle if no entries
const subtitleEl = document.getElementById('queueSubtitle');
if (subtitleEl) {
subtitleEl.remove();
}
}
// We no longer start or stop monitoring based on visibility changes here
// This allows the explicit monitoring control from the download methods
// Use DocumentFragment for better performance when updating the DOM
const fragment = document.createDocumentFragment();
// Handle empty state
if (entries.length === 0) {
const emptyDiv = document.createElement('div');
emptyDiv.className = 'queue-empty';
emptyDiv.innerHTML = `
<img src="/static/images/queue-empty.svg" alt="Empty queue" onerror="this.src='/static/images/queue.svg'">
<p>Your download queue is empty</p>
`;
container.innerHTML = '';
container.appendChild(emptyDiv);
} else {
// Get the visible entries slice
const visibleEntries = entries.slice(0, this.visibleCount);
// Create a map of current DOM elements by queue ID
const existingElements = container.querySelectorAll('.queue-item');
const existingElementMap = {};
Array.from(existingElements).forEach(el => {
const cancelBtn = el.querySelector('.cancel-btn');
if (cancelBtn) {
const queueId = cancelBtn.dataset.queueid;
if (queueId) existingElementMap[queueId] = el;
}
});
// Add visible entries to the fragment in the correct order
visibleEntries.forEach(entry => {
fragment.appendChild(entry.element);
entry.isNew = false;
});
// Clear container and append the fragment
container.innerHTML = '';
container.appendChild(fragment);
}
// Update footer
footer.innerHTML = '';
@@ -951,8 +1035,14 @@ class DownloadQueue {
// Close any existing SSE connection
this.closeSSEConnection(queueId);
// For album tasks created from artist downloads, we need to ensure
// we're using the album URL, not the original artist URL
let retryUrl = entry.requestUrl;
console.log(`Retrying download for ${entry.type} with URL: ${retryUrl}`);
// Use the stored original request URL to create a new download
const retryResponse = await fetch(entry.requestUrl);
const retryResponse = await fetch(retryUrl);
if (!retryResponse.ok) {
throw new Error(`Server returned ${retryResponse.status}`);
}
@@ -1052,29 +1142,63 @@ class DownloadQueue {
const data = await response.json();
// Handle artist downloads which return multiple album_prg_files
if (type === 'artist' && data.album_prg_files && Array.isArray(data.album_prg_files)) {
// Add each album to the download queue separately
const queueIds = [];
data.album_prg_files.forEach(prgFile => {
const queueId = this.addDownload(item, 'album', prgFile, apiUrl, false);
queueIds.push({queueId, prgFile});
});
// Wait a short time before setting up SSE connections
await new Promise(resolve => setTimeout(resolve, 1000));
// Set up SSE connections for each entry
for (const {queueId, prgFile} of queueIds) {
const entry = this.downloadQueue[queueId];
if (entry && !entry.hasEnded) {
this.setupSSEConnection(queueId);
// Handle artist downloads which return multiple album tasks
if (type === 'artist') {
// Check for new API response format
if (data.task_ids && Array.isArray(data.task_ids)) {
// For artist discographies, we get individual task IDs for each album
console.log(`Queued artist discography with ${data.task_ids.length} albums`);
// Make queue visible to show progress
this.toggleVisibility(true);
// Show a temporary message about the artist download
const artistMessage = document.createElement('div');
artistMessage.className = 'queue-artist-message';
artistMessage.textContent = `Queued ${data.task_ids.length} albums for ${item.name || 'artist'}. Loading...`;
document.getElementById('queueItems').prepend(artistMessage);
// Wait a moment to ensure backend has processed the tasks
await new Promise(resolve => setTimeout(resolve, 1500));
// Remove the temporary message
artistMessage.remove();
// Fetch the latest tasks to show all newly created album downloads
await this.loadExistingPrgFiles();
return data.task_ids;
}
// Check for older API response format
else if (data.album_prg_files && Array.isArray(data.album_prg_files)) {
console.log(`Queued artist discography with ${data.album_prg_files.length} albums (old format)`);
// Add each album to the download queue separately
const queueIds = [];
data.album_prg_files.forEach(prgFile => {
const queueId = this.addDownload(item, 'album', prgFile, apiUrl, false);
queueIds.push({queueId, prgFile});
});
// Make queue visible to show progress
this.toggleVisibility(true);
// Wait a short time before setting up SSE connections
await new Promise(resolve => setTimeout(resolve, 1000));
// Set up SSE connections for each entry
for (const {queueId, prgFile} of queueIds) {
const entry = this.downloadQueue[queueId];
if (entry && !entry.hasEnded) {
this.setupSSEConnection(queueId);
}
}
return queueIds.map(({queueId}) => queueId);
}
return queueIds.map(({queueId}) => queueId);
} else if (data.prg_file) {
// Handle single-file downloads (tracks, albums, playlists)
}
// Handle single-file downloads (tracks, albums, playlists)
if (data.prg_file) {
const queueId = this.addDownload(item, type, data.prg_file, apiUrl, false);
// Wait a short time before setting up SSE connection
@@ -1101,6 +1225,16 @@ class DownloadQueue {
*/
async loadExistingPrgFiles() {
try {
// Clear existing queue entries first to avoid duplicates when refreshing
for (const queueId in this.downloadQueue) {
const entry = this.downloadQueue[queueId];
// Close any active connections
this.closeSSEConnection(queueId);
// Don't remove the entry from DOM - we'll rebuild it entirely
delete this.downloadQueue[queueId];
}
const response = await fetch('/api/prgs/list');
const prgFiles = await response.json();
@@ -1284,6 +1418,17 @@ class DownloadQueue {
// Close any existing connection
this.closeSSEConnection(queueId);
// Check if we're at the connection limit
const activeConnectionCount = Object.keys(this.sseConnections).length;
if (activeConnectionCount >= this.MAX_SSE_CONNECTIONS) {
// Add to pending queue instead of creating connection now
if (!this.pendingForSSE.includes(queueId)) {
this.pendingForSSE.push(queueId);
console.log(`Queued SSE connection for ${queueId} (max connections reached)`);
}
return;
}
// Create a new EventSource connection
try {
const sse = new EventSource(`/api/prgs/stream/${entry.prgFile}`);
@@ -1321,96 +1466,44 @@ class DownloadQueue {
entry.status = data.status;
});
sse.addEventListener('update', (event) => {
// Combined handler for all update-style events
const updateHandler = (event) => {
const data = JSON.parse(event.data);
console.log('SSE update event:', data);
this.handleSSEUpdate(queueId, data);
});
sse.addEventListener('progress', (event) => {
const data = JSON.parse(event.data);
console.log('SSE progress event:', data);
this.handleSSEUpdate(queueId, data);
});
// Add specific handler for track_complete events
sse.addEventListener('track_complete', (event) => {
const data = JSON.parse(event.data);
console.log('SSE track_complete event:', data);
console.log(`Current entry type: ${entry.type}`);
const eventType = event.type;
// Mark this status as a track completion
data.status = 'track_complete';
// Only update the log message without changing status colors
const logElement = document.getElementById(`log-${entry.uniqueId}-${entry.prgFile}`);
if (logElement) {
let message = `Completed track: ${data.title || data.track || 'Unknown'}`;
if (data.artist) message += ` by ${data.artist}`;
logElement.textContent = message;
}
// For single track downloads, track_complete is a terminal state
if (entry.type === 'track') {
console.log('Single track download completed - terminating');
// Mark the track as ended
entry.hasEnded = true;
if (eventType === 'track_complete') {
// Special handling for track completions
console.log('SSE track_complete event:', data);
// Handle as a terminal state
setTimeout(() => {
this.closeSSEConnection(queueId);
this.cleanupEntry(queueId);
}, 5000);
} else {
console.log(`Album/playlist track completed - continuing download (type: ${entry.type})`);
// For albums/playlists, just update entry data without changing status
entry.lastStatus = data;
entry.lastUpdated = Date.now();
// Mark this status as a track completion
data.status = 'track_complete';
// Save to cache
this.queueCache[entry.prgFile] = data;
localStorage.setItem("downloadQueueCache", JSON.stringify(this.queueCache));
}
});
// Also handle 'done' events which can come for individual tracks
sse.addEventListener('done', (event) => {
const data = JSON.parse(event.data);
console.log('SSE done event (individual track):', data);
console.log(`Current entry type: ${entry.type}`);
// Only update the log message without changing status colors for album tracks
const logElement = document.getElementById(`log-${entry.uniqueId}-${entry.prgFile}`);
if (logElement) {
let message = `Completed track: ${data.song || data.title || data.track || 'Unknown'}`;
if (data.artist) message += ` by ${data.artist}`;
logElement.textContent = message;
}
// For single track downloads, done is a terminal state
if (entry.type === 'track') {
console.log('Single track download completed (done) - terminating');
// Mark the track as ended
entry.hasEnded = true;
// Only update the log message without changing status colors
const logElement = document.getElementById(`log-${entry.uniqueId}-${entry.prgFile}`);
if (logElement) {
let message = `Completed track: ${data.title || data.track || 'Unknown'}`;
if (data.artist) message += ` by ${data.artist}`;
logElement.textContent = message;
}
// Handle as a terminal state
setTimeout(() => {
this.closeSSEConnection(queueId);
this.cleanupEntry(queueId);
}, 5000);
} else if (data.song) {
console.log(`Album/playlist individual track done - continuing download (type: ${entry.type})`);
// For albums/playlists, just update entry data without changing status
data._isIndividualTrack = true; // Mark it for special handling in update logic
entry.lastStatus = data;
entry.lastUpdated = Date.now();
// For single track downloads, track_complete is a terminal state
if (entry.type === 'track') {
entry.hasEnded = true;
setTimeout(() => {
this.closeSSEConnection(queueId);
this.cleanupEntry(queueId);
}, 5000);
} else {
// For albums/playlists, just update entry data without changing status
entry.lastStatus = data;
entry.lastUpdated = Date.now();
this.queueCache[entry.prgFile] = data;
localStorage.setItem("downloadQueueCache", JSON.stringify(this.queueCache));
}
} else if (eventType === 'complete' || eventType === 'done') {
// Terminal state handling
console.log(`SSE ${eventType} event:`, data);
// Save to cache
this.queueCache[entry.prgFile] = data;
localStorage.setItem("downloadQueueCache", JSON.stringify(this.queueCache));
} else {
// This is a real done event for the entire album/playlist
console.log(`Entire ${entry.type} completed - finalizing`);
this.handleSSEUpdate(queueId, data);
entry.hasEnded = true;
@@ -1418,91 +1511,38 @@ class DownloadQueue {
this.closeSSEConnection(queueId);
this.cleanupEntry(queueId);
}, 5000);
}
});
sse.addEventListener('complete', (event) => {
const data = JSON.parse(event.data);
console.log('SSE complete event:', data);
console.log(`Current entry type: ${entry.type}`);
// Skip terminal processing for track_complete status in albums/playlists
// Also skip for "done" status when it's for an individual track in an album/playlist
if ((data.status === 'track_complete' && entry.type !== 'track') ||
(data.status === 'done' && data.song && entry.type !== 'track')) {
console.log(`Track ${data.status} in ${entry.type} download - continuing`);
// Don't process individual track completion events here
return;
}
// Make sure the status is set to 'complete' for UI purposes
if (!data.status || data.status === '') {
data.status = 'complete';
}
// For track downloads, make sure we have a proper name
if (entry.type === 'track' && !data.name && entry.lastStatus) {
data.name = entry.lastStatus.name || '';
data.artist = entry.lastStatus.artist || '';
}
this.handleSSEUpdate(queueId, data);
// Always mark as terminal state for 'complete' events (except individual track completions in albums)
entry.hasEnded = true;
// Close the connection after a short delay
setTimeout(() => {
} else if (eventType === 'error') {
// Error state handling
console.log('SSE error event:', data);
this.handleSSEUpdate(queueId, data);
entry.hasEnded = true;
this.closeSSEConnection(queueId);
this.cleanupEntry(queueId);
}, 5000);
});
sse.addEventListener('error', (event) => {
const data = JSON.parse(event.data);
console.log('SSE error event:', data);
this.handleSSEUpdate(queueId, data);
// Mark the download as ended with error
entry.hasEnded = true;
// Close the connection, but don't automatically clean up the entry
// to allow for potential retry
this.closeSSEConnection(queueId);
});
sse.addEventListener('end', (event) => {
const data = JSON.parse(event.data);
console.log('SSE end event:', data);
// For track downloads, ensure we have the proper fields for UI display
if (entry.type === 'track') {
// If the end event doesn't have a name/artist, copy from lastStatus
if ((!data.name || !data.artist) && entry.lastStatus) {
data.name = data.name || entry.lastStatus.name || '';
data.artist = data.artist || entry.lastStatus.artist || '';
}
} else if (eventType === 'end') {
// End event handling
console.log('SSE end event:', data);
// Force status to 'complete' if not provided
if (!data.status || data.status === '') {
data.status = 'complete';
// Update with final status
this.handleSSEUpdate(queueId, data);
entry.hasEnded = true;
this.closeSSEConnection(queueId);
if (data.status === 'complete' || data.status === 'done') {
setTimeout(() => this.cleanupEntry(queueId), 5000);
}
} else {
// Standard update handling
this.handleSSEUpdate(queueId, data);
}
// Update with final status
this.handleSSEUpdate(queueId, data);
// Mark the download as ended
entry.hasEnded = true;
// Close the connection
this.closeSSEConnection(queueId);
// Clean up the entry after a delay if it's a success
if (data.status === 'complete' || data.status === 'done') {
setTimeout(() => this.cleanupEntry(queueId), 5000);
}
});
};
// Set up shared handler for all events
sse.addEventListener('update', updateHandler);
sse.addEventListener('progress', updateHandler);
sse.addEventListener('track_complete', updateHandler);
sse.addEventListener('complete', updateHandler);
sse.addEventListener('done', updateHandler);
sse.addEventListener('error', updateHandler);
sse.addEventListener('end', updateHandler);
// Handle connection error
sse.onerror = (error) => {
@@ -1537,6 +1577,13 @@ class DownloadQueue {
console.error('Error closing SSE connection:', error);
}
delete this.sseConnections[queueId];
// Now that we've freed a slot, check if any entries are waiting for an SSE connection
if (this.pendingForSSE.length > 0) {
const nextQueueId = this.pendingForSSE.shift();
console.log(`Starting SSE connection for queued entry ${nextQueueId}`);
this.setupSSEConnection(nextQueueId);
}
}
}
@@ -1552,8 +1599,6 @@ class DownloadQueue {
return;
}
console.log(`handleSSEUpdate for ${queueId} with type ${entry.type} and status ${data.status}`);
// Track completion is special - don't change visible status ONLY for albums/playlists
// Check for both 'track_complete' and 'done' statuses for individual tracks in albums
const isTrackCompletion = data.status === 'track_complete' ||
@@ -1574,29 +1619,46 @@ class DownloadQueue {
entry.status = data.status;
}
// Update status message in the UI
const logElement = document.getElementById(`log-${entry.uniqueId}-${entry.prgFile}`);
if (logElement) {
const statusMessage = this.getStatusMessage(data);
logElement.textContent = statusMessage;
}
// Update status message in the UI - use a more efficient approach
this.updateEntryStatusUI(entry, data, skipStatusChange);
// Apply appropriate CSS classes based on status only if not skipping status change
if (!skipStatusChange) {
this.applyStatusClasses(entry, data);
}
// Save updated status to cache
this.queueCache[entry.prgFile] = data;
localStorage.setItem("downloadQueueCache", JSON.stringify(this.queueCache));
// Save updated status to cache - debounce these writes to reduce storage operations
clearTimeout(entry.cacheWriteTimeout);
entry.cacheWriteTimeout = setTimeout(() => {
this.queueCache[entry.prgFile] = data;
localStorage.setItem("downloadQueueCache", JSON.stringify(this.queueCache));
}, 500);
// Special handling for error status
if (data.status === 'error') {
this.handleTerminalState(entry, queueId, data);
}
// Update the queue order
this.updateQueueOrder();
// Throttle UI updates to improve performance with multiple downloads
this.throttledUpdateQueue();
}
// Optimized method to update the entry status in the UI
updateEntryStatusUI(entry, data, skipStatusChange) {
// First, update the log message text if the element exists
const logElement = document.getElementById(`log-${entry.uniqueId}-${entry.prgFile}`);
if (logElement) {
// Only modify the text content if it doesn't already have child elements
// (which would be the case for error states with retry buttons)
if (!logElement.querySelector('.error-message')) {
const statusMessage = this.getStatusMessage(data);
// Only update DOM if the text has changed
if (logElement.textContent !== statusMessage) {
logElement.textContent = statusMessage;
}
}
}
// Apply CSS classes for status indication only if we're not skipping status changes
if (!skipStatusChange) {
this.applyStatusClasses(entry, data);
}
}
/* Close all active SSE connections */