optimizations(?
This commit is contained in:
@@ -3,7 +3,6 @@ import os
|
||||
import json
|
||||
import logging
|
||||
import time
|
||||
import random
|
||||
|
||||
from routes.utils.celery_tasks import (
|
||||
get_task_info,
|
||||
@@ -413,8 +412,8 @@ def stream_task_status(task_id):
|
||||
# Sort updates by id
|
||||
sorted_updates = sorted(all_updates, key=lambda x: x.get("id", 0))
|
||||
|
||||
# Limit to send only the 5 most recent updates to reduce initial payload
|
||||
for i, update in enumerate(sorted_updates[-5:]):
|
||||
# Send the most recent updates first (up to 10)
|
||||
for i, update in enumerate(sorted_updates[-10:]):
|
||||
# Add the task_id to each update message
|
||||
update["task_id"] = task_id
|
||||
yield f"event: update\ndata: {json.dumps(update)}\n\n"
|
||||
@@ -430,35 +429,24 @@ def stream_task_status(task_id):
|
||||
|
||||
# Hold the connection open and check for updates
|
||||
last_heartbeat = time.time()
|
||||
heartbeat_interval = 30 # Increased from 15 to 30 seconds to reduce overhead
|
||||
|
||||
# Optimize polling with a more efficient loop structure
|
||||
check_interval = 0.2 # Check for messages every 200ms instead of continuously
|
||||
message_batch_size = 5 # Process up to 5 messages at a time
|
||||
heartbeat_interval = 15 # Send heartbeat every 15 seconds
|
||||
|
||||
while True:
|
||||
# Process a batch of messages to reduce CPU usage
|
||||
messages_processed = 0
|
||||
while messages_processed < message_batch_size:
|
||||
# Check for new updates via Redis Pub/Sub with a timeout
|
||||
message = redis_pubsub.get_message(timeout=check_interval)
|
||||
# Check for new updates via Redis Pub/Sub
|
||||
message = redis_pubsub.get_message(timeout=1.0)
|
||||
|
||||
if not message:
|
||||
break # No more messages to process
|
||||
|
||||
if message['type'] == 'message':
|
||||
messages_processed += 1
|
||||
if message and message['type'] == 'message':
|
||||
# Got a new message from Redis Pub/Sub
|
||||
try:
|
||||
data = json.loads(message['data'].decode('utf-8'))
|
||||
status_id = data.get('status_id', 0)
|
||||
|
||||
# Only process if this is a new status update
|
||||
# Fetch the actual status data
|
||||
if status_id > last_sent_id:
|
||||
# Efficient fetch - only get the specific status update we need
|
||||
for idx in range(-10, 0): # Check last 10 entries for efficiency
|
||||
status_data = redis_client.lindex(f"task:{task_id}:status", idx)
|
||||
if status_data:
|
||||
all_status = redis_client.lrange(f"task:{task_id}:status", 0, -1)
|
||||
|
||||
for status_data in all_status:
|
||||
try:
|
||||
status = json.loads(status_data.decode('utf-8'))
|
||||
if status.get("id") == status_id:
|
||||
# Add the task_id to the update
|
||||
@@ -482,12 +470,12 @@ def stream_task_status(task_id):
|
||||
yield f"event: {event_type}\ndata: {json.dumps(status)}\n\n"
|
||||
last_sent_id = status_id
|
||||
break
|
||||
except Exception as e:
|
||||
logger.error(f"Error parsing status data: {e}")
|
||||
except Exception as e:
|
||||
logger.error(f"Error processing Redis Pub/Sub message: {e}")
|
||||
|
||||
# Check if task is complete, error, or cancelled - if so, end the stream
|
||||
# Only do this check every 5 loops to reduce load
|
||||
if random.random() < 0.2: # ~20% chance to check terminal status each loop
|
||||
last_status = get_last_task_status(task_id)
|
||||
if last_status and last_status.get("status") in [ProgressState.COMPLETE, ProgressState.ERROR, ProgressState.CANCELLED, ProgressState.DONE]:
|
||||
# Send final message
|
||||
@@ -507,8 +495,8 @@ def stream_task_status(task_id):
|
||||
yield f"event: heartbeat\ndata: {json.dumps({'timestamp': now})}\n\n"
|
||||
last_heartbeat = now
|
||||
|
||||
# More efficient sleep between batch checks
|
||||
time.sleep(check_interval)
|
||||
# Small sleep to prevent CPU spinning
|
||||
time.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error in SSE stream: {e}")
|
||||
|
||||
@@ -29,11 +29,11 @@ CONFIG_PATH = './config/main.json'
|
||||
try:
|
||||
with open(CONFIG_PATH, 'r') as f:
|
||||
config_data = json.load(f)
|
||||
MAX_CONCURRENT_DL = config_data.get("maxConcurrentDownloads", 10)
|
||||
MAX_CONCURRENT_DL = config_data.get("maxConcurrentDownloads", 3)
|
||||
except Exception as e:
|
||||
print(f"Error loading configuration: {e}")
|
||||
# Fallback default
|
||||
MAX_CONCURRENT_DL = 10
|
||||
MAX_CONCURRENT_DL = 3
|
||||
|
||||
def get_config_params():
|
||||
"""
|
||||
|
||||
@@ -85,9 +85,6 @@ def store_task_status(task_id, status_data):
|
||||
# Convert to JSON and store in Redis
|
||||
redis_client.rpush(f"task:{task_id}:status", json.dumps(status_data))
|
||||
|
||||
# Trim the list to keep only the most recent 100 updates to avoid excessive memory usage
|
||||
redis_client.ltrim(f"task:{task_id}:status", -100, -1)
|
||||
|
||||
# Set expiry for the list to avoid filling up Redis with old data
|
||||
redis_client.expire(f"task:{task_id}:status", 60 * 60 * 24 * 7) # 7 days
|
||||
redis_client.expire(f"task:{task_id}:status:next_id", 60 * 60 * 24 * 7) # 7 days
|
||||
|
||||
1
static/css/queue.css
Normal file
1
static/css/queue.css
Normal file
@@ -0,0 +1 @@
|
||||
|
||||
@@ -20,14 +20,12 @@ class DownloadQueue {
|
||||
this.MAX_RETRIES = 3; // Default max retries
|
||||
this.RETRY_DELAY = 5; // Default retry delay in seconds
|
||||
this.RETRY_DELAY_INCREASE = 5; // Default retry delay increase in seconds
|
||||
this.MAX_SSE_CONNECTIONS = 5; // Maximum number of active SSE connections
|
||||
|
||||
this.downloadQueue = {}; // keyed by unique queueId
|
||||
this.currentConfig = {}; // Cache for current config
|
||||
|
||||
// EventSource connections for SSE tracking
|
||||
this.sseConnections = {}; // keyed by prgFile/task_id
|
||||
this.pendingForSSE = []; // Queue of entries waiting for SSE connections
|
||||
|
||||
// Load the saved visible count (or default to 10)
|
||||
const storedVisibleCount = localStorage.getItem("downloadQueueVisibleCount");
|
||||
@@ -36,9 +34,6 @@ class DownloadQueue {
|
||||
// Load the cached status info (object keyed by prgFile)
|
||||
this.queueCache = JSON.parse(localStorage.getItem("downloadQueueCache") || "{}");
|
||||
|
||||
// Add a throttled update method to reduce UI updates
|
||||
this.throttledUpdateQueue = this.throttle(this.updateQueueOrder.bind(this), 500);
|
||||
|
||||
// Wait for initDOM to complete before setting up event listeners and loading existing PRG files.
|
||||
this.initDOM().then(() => {
|
||||
this.initEventListeners();
|
||||
@@ -46,25 +41,6 @@ class DownloadQueue {
|
||||
});
|
||||
}
|
||||
|
||||
/* Utility method to throttle frequent function calls */
|
||||
throttle(func, delay) {
|
||||
let lastCall = 0;
|
||||
let timeout;
|
||||
return function(...args) {
|
||||
const now = Date.now();
|
||||
if (now - lastCall < delay) {
|
||||
clearTimeout(timeout);
|
||||
timeout = setTimeout(() => {
|
||||
lastCall = now;
|
||||
func(...args);
|
||||
}, delay);
|
||||
} else {
|
||||
lastCall = now;
|
||||
func(...args);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/* DOM Management */
|
||||
async initDOM() {
|
||||
// New HTML structure for the download queue.
|
||||
@@ -559,8 +535,6 @@ class DownloadQueue {
|
||||
updateQueueOrder() {
|
||||
const container = document.getElementById('queueItems');
|
||||
const footer = document.getElementById('queueFooter');
|
||||
if (!container || !footer) return;
|
||||
|
||||
const entries = Object.values(this.downloadQueue);
|
||||
|
||||
// Sorting: errors/canceled first (group 0), ongoing next (group 1), queued last (group 2, sorted by position).
|
||||
@@ -595,10 +569,7 @@ class DownloadQueue {
|
||||
const activeEntries = entries.filter(e => !e.hasEnded).length;
|
||||
|
||||
// Update the header with detailed count
|
||||
const countEl = document.getElementById('queueTotalCount');
|
||||
if (countEl) {
|
||||
countEl.textContent = totalEntries;
|
||||
}
|
||||
document.getElementById('queueTotalCount').textContent = totalEntries;
|
||||
|
||||
// Update subtitle with detailed stats if we have entries
|
||||
if (totalEntries > 0) {
|
||||
@@ -634,44 +605,56 @@ class DownloadQueue {
|
||||
}
|
||||
}
|
||||
|
||||
// Use DocumentFragment for better performance when updating the DOM
|
||||
const fragment = document.createDocumentFragment();
|
||||
// Only recreate the container content if really needed
|
||||
const visibleEntries = entries.slice(0, this.visibleCount);
|
||||
|
||||
// Handle empty state
|
||||
if (entries.length === 0) {
|
||||
const emptyDiv = document.createElement('div');
|
||||
emptyDiv.className = 'queue-empty';
|
||||
emptyDiv.innerHTML = `
|
||||
container.innerHTML = `
|
||||
<div class="queue-empty">
|
||||
<img src="/static/images/queue-empty.svg" alt="Empty queue" onerror="this.src='/static/images/queue.svg'">
|
||||
<p>Your download queue is empty</p>
|
||||
</div>
|
||||
`;
|
||||
container.innerHTML = '';
|
||||
container.appendChild(emptyDiv);
|
||||
} else {
|
||||
// Get the visible entries slice
|
||||
const visibleEntries = entries.slice(0, this.visibleCount);
|
||||
// Get currently visible items
|
||||
const visibleItems = Array.from(container.children).filter(el => el.classList.contains('queue-item'));
|
||||
|
||||
// Update container more efficiently
|
||||
if (visibleItems.length === 0) {
|
||||
// No items in container, append all visible entries
|
||||
container.innerHTML = ''; // Clear any empty state
|
||||
visibleEntries.forEach(entry => {
|
||||
// We no longer automatically start monitoring here
|
||||
// Monitoring is now explicitly started by the methods that create downloads
|
||||
container.appendChild(entry.element);
|
||||
});
|
||||
} else {
|
||||
// Container already has items, update more efficiently
|
||||
|
||||
// Create a map of current DOM elements by queue ID
|
||||
const existingElements = container.querySelectorAll('.queue-item');
|
||||
const existingElementMap = {};
|
||||
Array.from(existingElements).forEach(el => {
|
||||
const cancelBtn = el.querySelector('.cancel-btn');
|
||||
if (cancelBtn) {
|
||||
const queueId = cancelBtn.dataset.queueid;
|
||||
visibleItems.forEach(el => {
|
||||
const queueId = el.querySelector('.cancel-btn')?.dataset.queueid;
|
||||
if (queueId) existingElementMap[queueId] = el;
|
||||
}
|
||||
});
|
||||
|
||||
// Add visible entries to the fragment in the correct order
|
||||
// Clear container to re-add in correct order
|
||||
container.innerHTML = '';
|
||||
|
||||
// Add visible entries in correct order
|
||||
visibleEntries.forEach(entry => {
|
||||
fragment.appendChild(entry.element);
|
||||
// We no longer automatically start monitoring here
|
||||
container.appendChild(entry.element);
|
||||
|
||||
// Mark the entry as not new anymore
|
||||
entry.isNew = false;
|
||||
});
|
||||
|
||||
// Clear container and append the fragment
|
||||
container.innerHTML = '';
|
||||
container.appendChild(fragment);
|
||||
}
|
||||
}
|
||||
|
||||
// We no longer start or stop monitoring based on visibility changes here
|
||||
// This allows the explicit monitoring control from the download methods
|
||||
|
||||
// Update footer
|
||||
footer.innerHTML = '';
|
||||
@@ -1418,17 +1401,6 @@ class DownloadQueue {
|
||||
// Close any existing connection
|
||||
this.closeSSEConnection(queueId);
|
||||
|
||||
// Check if we're at the connection limit
|
||||
const activeConnectionCount = Object.keys(this.sseConnections).length;
|
||||
if (activeConnectionCount >= this.MAX_SSE_CONNECTIONS) {
|
||||
// Add to pending queue instead of creating connection now
|
||||
if (!this.pendingForSSE.includes(queueId)) {
|
||||
this.pendingForSSE.push(queueId);
|
||||
console.log(`Queued SSE connection for ${queueId} (max connections reached)`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Create a new EventSource connection
|
||||
try {
|
||||
const sse = new EventSource(`/api/prgs/stream/${entry.prgFile}`);
|
||||
@@ -1466,14 +1438,23 @@ class DownloadQueue {
|
||||
entry.status = data.status;
|
||||
});
|
||||
|
||||
// Combined handler for all update-style events
|
||||
const updateHandler = (event) => {
|
||||
sse.addEventListener('update', (event) => {
|
||||
const data = JSON.parse(event.data);
|
||||
const eventType = event.type;
|
||||
console.log('SSE update event:', data);
|
||||
this.handleSSEUpdate(queueId, data);
|
||||
});
|
||||
|
||||
if (eventType === 'track_complete') {
|
||||
// Special handling for track completions
|
||||
sse.addEventListener('progress', (event) => {
|
||||
const data = JSON.parse(event.data);
|
||||
console.log('SSE progress event:', data);
|
||||
this.handleSSEUpdate(queueId, data);
|
||||
});
|
||||
|
||||
// Add specific handler for track_complete events
|
||||
sse.addEventListener('track_complete', (event) => {
|
||||
const data = JSON.parse(event.data);
|
||||
console.log('SSE track_complete event:', data);
|
||||
console.log(`Current entry type: ${entry.type}`);
|
||||
|
||||
// Mark this status as a track completion
|
||||
data.status = 'track_complete';
|
||||
@@ -1488,22 +1469,65 @@ class DownloadQueue {
|
||||
|
||||
// For single track downloads, track_complete is a terminal state
|
||||
if (entry.type === 'track') {
|
||||
console.log('Single track download completed - terminating');
|
||||
// Mark the track as ended
|
||||
entry.hasEnded = true;
|
||||
|
||||
// Handle as a terminal state
|
||||
setTimeout(() => {
|
||||
this.closeSSEConnection(queueId);
|
||||
this.cleanupEntry(queueId);
|
||||
}, 5000);
|
||||
} else {
|
||||
console.log(`Album/playlist track completed - continuing download (type: ${entry.type})`);
|
||||
// For albums/playlists, just update entry data without changing status
|
||||
entry.lastStatus = data;
|
||||
entry.lastUpdated = Date.now();
|
||||
|
||||
// Save to cache
|
||||
this.queueCache[entry.prgFile] = data;
|
||||
localStorage.setItem("downloadQueueCache", JSON.stringify(this.queueCache));
|
||||
}
|
||||
} else if (eventType === 'complete' || eventType === 'done') {
|
||||
// Terminal state handling
|
||||
console.log(`SSE ${eventType} event:`, data);
|
||||
});
|
||||
|
||||
// Also handle 'done' events which can come for individual tracks
|
||||
sse.addEventListener('done', (event) => {
|
||||
const data = JSON.parse(event.data);
|
||||
console.log('SSE done event (individual track):', data);
|
||||
console.log(`Current entry type: ${entry.type}`);
|
||||
|
||||
// Only update the log message without changing status colors for album tracks
|
||||
const logElement = document.getElementById(`log-${entry.uniqueId}-${entry.prgFile}`);
|
||||
if (logElement) {
|
||||
let message = `Completed track: ${data.song || data.title || data.track || 'Unknown'}`;
|
||||
if (data.artist) message += ` by ${data.artist}`;
|
||||
logElement.textContent = message;
|
||||
}
|
||||
|
||||
// For single track downloads, done is a terminal state
|
||||
if (entry.type === 'track') {
|
||||
console.log('Single track download completed (done) - terminating');
|
||||
// Mark the track as ended
|
||||
entry.hasEnded = true;
|
||||
|
||||
// Handle as a terminal state
|
||||
setTimeout(() => {
|
||||
this.closeSSEConnection(queueId);
|
||||
this.cleanupEntry(queueId);
|
||||
}, 5000);
|
||||
} else if (data.song) {
|
||||
console.log(`Album/playlist individual track done - continuing download (type: ${entry.type})`);
|
||||
// For albums/playlists, just update entry data without changing status
|
||||
data._isIndividualTrack = true; // Mark it for special handling in update logic
|
||||
entry.lastStatus = data;
|
||||
entry.lastUpdated = Date.now();
|
||||
|
||||
// Save to cache
|
||||
this.queueCache[entry.prgFile] = data;
|
||||
localStorage.setItem("downloadQueueCache", JSON.stringify(this.queueCache));
|
||||
} else {
|
||||
// This is a real done event for the entire album/playlist
|
||||
console.log(`Entire ${entry.type} completed - finalizing`);
|
||||
this.handleSSEUpdate(queueId, data);
|
||||
entry.hasEnded = true;
|
||||
|
||||
@@ -1511,38 +1535,91 @@ class DownloadQueue {
|
||||
this.closeSSEConnection(queueId);
|
||||
this.cleanupEntry(queueId);
|
||||
}, 5000);
|
||||
} else if (eventType === 'error') {
|
||||
// Error state handling
|
||||
}
|
||||
});
|
||||
|
||||
sse.addEventListener('complete', (event) => {
|
||||
const data = JSON.parse(event.data);
|
||||
console.log('SSE complete event:', data);
|
||||
console.log(`Current entry type: ${entry.type}`);
|
||||
|
||||
// Skip terminal processing for track_complete status in albums/playlists
|
||||
// Also skip for "done" status when it's for an individual track in an album/playlist
|
||||
if ((data.status === 'track_complete' && entry.type !== 'track') ||
|
||||
(data.status === 'done' && data.song && entry.type !== 'track')) {
|
||||
console.log(`Track ${data.status} in ${entry.type} download - continuing`);
|
||||
// Don't process individual track completion events here
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure the status is set to 'complete' for UI purposes
|
||||
if (!data.status || data.status === '') {
|
||||
data.status = 'complete';
|
||||
}
|
||||
|
||||
// For track downloads, make sure we have a proper name
|
||||
if (entry.type === 'track' && !data.name && entry.lastStatus) {
|
||||
data.name = entry.lastStatus.name || '';
|
||||
data.artist = entry.lastStatus.artist || '';
|
||||
}
|
||||
|
||||
this.handleSSEUpdate(queueId, data);
|
||||
|
||||
// Always mark as terminal state for 'complete' events (except individual track completions in albums)
|
||||
entry.hasEnded = true;
|
||||
|
||||
// Close the connection after a short delay
|
||||
setTimeout(() => {
|
||||
this.closeSSEConnection(queueId);
|
||||
this.cleanupEntry(queueId);
|
||||
}, 5000);
|
||||
});
|
||||
|
||||
sse.addEventListener('error', (event) => {
|
||||
const data = JSON.parse(event.data);
|
||||
console.log('SSE error event:', data);
|
||||
this.handleSSEUpdate(queueId, data);
|
||||
|
||||
// Mark the download as ended with error
|
||||
entry.hasEnded = true;
|
||||
|
||||
// Close the connection, but don't automatically clean up the entry
|
||||
// to allow for potential retry
|
||||
this.closeSSEConnection(queueId);
|
||||
} else if (eventType === 'end') {
|
||||
// End event handling
|
||||
});
|
||||
|
||||
sse.addEventListener('end', (event) => {
|
||||
const data = JSON.parse(event.data);
|
||||
console.log('SSE end event:', data);
|
||||
|
||||
// For track downloads, ensure we have the proper fields for UI display
|
||||
if (entry.type === 'track') {
|
||||
// If the end event doesn't have a name/artist, copy from lastStatus
|
||||
if ((!data.name || !data.artist) && entry.lastStatus) {
|
||||
data.name = data.name || entry.lastStatus.name || '';
|
||||
data.artist = data.artist || entry.lastStatus.artist || '';
|
||||
}
|
||||
|
||||
// Force status to 'complete' if not provided
|
||||
if (!data.status || data.status === '') {
|
||||
data.status = 'complete';
|
||||
}
|
||||
}
|
||||
|
||||
// Update with final status
|
||||
this.handleSSEUpdate(queueId, data);
|
||||
|
||||
// Mark the download as ended
|
||||
entry.hasEnded = true;
|
||||
|
||||
// Close the connection
|
||||
this.closeSSEConnection(queueId);
|
||||
|
||||
// Clean up the entry after a delay if it's a success
|
||||
if (data.status === 'complete' || data.status === 'done') {
|
||||
setTimeout(() => this.cleanupEntry(queueId), 5000);
|
||||
}
|
||||
} else {
|
||||
// Standard update handling
|
||||
this.handleSSEUpdate(queueId, data);
|
||||
}
|
||||
};
|
||||
|
||||
// Set up shared handler for all events
|
||||
sse.addEventListener('update', updateHandler);
|
||||
sse.addEventListener('progress', updateHandler);
|
||||
sse.addEventListener('track_complete', updateHandler);
|
||||
sse.addEventListener('complete', updateHandler);
|
||||
sse.addEventListener('done', updateHandler);
|
||||
sse.addEventListener('error', updateHandler);
|
||||
sse.addEventListener('end', updateHandler);
|
||||
});
|
||||
|
||||
// Handle connection error
|
||||
sse.onerror = (error) => {
|
||||
@@ -1577,13 +1654,6 @@ class DownloadQueue {
|
||||
console.error('Error closing SSE connection:', error);
|
||||
}
|
||||
delete this.sseConnections[queueId];
|
||||
|
||||
// Now that we've freed a slot, check if any entries are waiting for an SSE connection
|
||||
if (this.pendingForSSE.length > 0) {
|
||||
const nextQueueId = this.pendingForSSE.shift();
|
||||
console.log(`Starting SSE connection for queued entry ${nextQueueId}`);
|
||||
this.setupSSEConnection(nextQueueId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1599,6 +1669,8 @@ class DownloadQueue {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`handleSSEUpdate for ${queueId} with type ${entry.type} and status ${data.status}`);
|
||||
|
||||
// Track completion is special - don't change visible status ONLY for albums/playlists
|
||||
// Check for both 'track_complete' and 'done' statuses for individual tracks in albums
|
||||
const isTrackCompletion = data.status === 'track_complete' ||
|
||||
@@ -1619,46 +1691,29 @@ class DownloadQueue {
|
||||
entry.status = data.status;
|
||||
}
|
||||
|
||||
// Update status message in the UI - use a more efficient approach
|
||||
this.updateEntryStatusUI(entry, data, skipStatusChange);
|
||||
// Update status message in the UI
|
||||
const logElement = document.getElementById(`log-${entry.uniqueId}-${entry.prgFile}`);
|
||||
if (logElement) {
|
||||
const statusMessage = this.getStatusMessage(data);
|
||||
logElement.textContent = statusMessage;
|
||||
}
|
||||
|
||||
// Save updated status to cache - debounce these writes to reduce storage operations
|
||||
clearTimeout(entry.cacheWriteTimeout);
|
||||
entry.cacheWriteTimeout = setTimeout(() => {
|
||||
// Apply appropriate CSS classes based on status only if not skipping status change
|
||||
if (!skipStatusChange) {
|
||||
this.applyStatusClasses(entry, data);
|
||||
}
|
||||
|
||||
// Save updated status to cache
|
||||
this.queueCache[entry.prgFile] = data;
|
||||
localStorage.setItem("downloadQueueCache", JSON.stringify(this.queueCache));
|
||||
}, 500);
|
||||
|
||||
// Special handling for error status
|
||||
if (data.status === 'error') {
|
||||
this.handleTerminalState(entry, queueId, data);
|
||||
}
|
||||
|
||||
// Throttle UI updates to improve performance with multiple downloads
|
||||
this.throttledUpdateQueue();
|
||||
}
|
||||
|
||||
// Optimized method to update the entry status in the UI
|
||||
updateEntryStatusUI(entry, data, skipStatusChange) {
|
||||
// First, update the log message text if the element exists
|
||||
const logElement = document.getElementById(`log-${entry.uniqueId}-${entry.prgFile}`);
|
||||
if (logElement) {
|
||||
// Only modify the text content if it doesn't already have child elements
|
||||
// (which would be the case for error states with retry buttons)
|
||||
if (!logElement.querySelector('.error-message')) {
|
||||
const statusMessage = this.getStatusMessage(data);
|
||||
|
||||
// Only update DOM if the text has changed
|
||||
if (logElement.textContent !== statusMessage) {
|
||||
logElement.textContent = statusMessage;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply CSS classes for status indication only if we're not skipping status changes
|
||||
if (!skipStatusChange) {
|
||||
this.applyStatusClasses(entry, data);
|
||||
}
|
||||
// Update the queue order
|
||||
this.updateQueueOrder();
|
||||
}
|
||||
|
||||
/* Close all active SSE connections */
|
||||
|
||||
Reference in New Issue
Block a user