Files
SteamAchievementManager/SAM.API/Wrappers/SteamApps003.cs
2017-11-24 08:56:38 -06:00

56 lines
2.0 KiB
C#

/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us)
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
using System;
using System.Runtime.InteropServices;
using SAM.API.Interfaces;
namespace SAM.API.Wrappers
{
public class SteamApps003 : NativeWrapper<ISteamApps003>
{
#region IsSubscribed
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
[return: MarshalAs(UnmanagedType.I1)]
private delegate bool NativeIsSubscribedApp(IntPtr self, uint gameId);
public bool IsSubscribedApp(uint gameId)
{
return this.Call<bool, NativeIsSubscribedApp>(this.Functions.IsSubscribedApp, this.ObjectAddress, gameId);
}
#endregion
#region GetCurrentGameLanguage
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr NativeGetCurrentGameLanguage(IntPtr self);
public string GetCurrentGameLanguage()
{
var languagePointer = this.Call<IntPtr, NativeGetCurrentGameLanguage>(
this.Functions.GetCurrentGameLanguage,
this.ObjectAddress);
return NativeStrings.PointerToString(languagePointer);
}
#endregion
}
}