Files
SteamAchievementManager/SAM.Game/StreamHelpers.cs
2017-11-07 21:49:37 -06:00

116 lines
3.6 KiB
C#

/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us)
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Text;
namespace SAM.Game
{
internal static class StreamHelpers
{
public static byte ReadValueU8(this Stream stream)
{
return (byte)stream.ReadByte();
}
public static int ReadValueS32(this Stream stream)
{
var data = new byte[4];
int read = stream.Read(data, 0, 4);
Debug.Assert(read == 4);
return BitConverter.ToInt32(data, 0);
}
public static uint ReadValueU32(this Stream stream)
{
var data = new byte[4];
int read = stream.Read(data, 0, 4);
Debug.Assert(read == 4);
return BitConverter.ToUInt32(data, 0);
}
public static ulong ReadValueU64(this Stream stream)
{
var data = new byte[8];
int read = stream.Read(data, 0, 8);
Debug.Assert(read == 8);
return BitConverter.ToUInt64(data, 0);
}
public static float ReadValueF32(this Stream stream)
{
var data = new byte[4];
int read = stream.Read(data, 0, 4);
Debug.Assert(read == 4);
return BitConverter.ToSingle(data, 0);
}
internal static string ReadStringInternalDynamic(this Stream stream, Encoding encoding, char end)
{
int characterSize = encoding.GetByteCount("e");
Debug.Assert(characterSize == 1 || characterSize == 2 || characterSize == 4);
string characterEnd = end.ToString(CultureInfo.InvariantCulture);
int i = 0;
var data = new byte[128 * characterSize];
while (true)
{
if (i + characterSize > data.Length)
{
Array.Resize(ref data, data.Length + (128 * characterSize));
}
int read = stream.Read(data, i, characterSize);
Debug.Assert(read == characterSize);
if (encoding.GetString(data, i, characterSize) == characterEnd)
{
break;
}
i += characterSize;
}
if (i == 0)
{
return "";
}
return encoding.GetString(data, 0, i);
}
public static string ReadStringAscii(this Stream stream)
{
return stream.ReadStringInternalDynamic(Encoding.ASCII, '\0');
}
public static string ReadStringUnicode(this Stream stream)
{
return stream.ReadStringInternalDynamic(Encoding.UTF8, '\0');
}
}
}