Files
SteamAchievementManager/SAM.Game/Stats/FloatStatInfo.cs
2017-11-07 21:49:37 -06:00

53 lines
1.6 KiB
C#

/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us)
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
namespace SAM.Game.Stats
{
internal class FloatStatInfo : StatInfo
{
public float OriginalValue;
public float FloatValue;
public override object Value
{
get { return this.FloatValue; }
set
{
var f = float.Parse((string)value);
if ((this.Permission & 2) != 0 &&
this.FloatValue.Equals(f) == false)
{
throw new StatIsProtectedException();
}
this.FloatValue = f;
}
}
public override bool IsModified
{
get { return this.FloatValue.Equals(this.OriginalValue) == false; }
}
}
}