mirror of
https://github.com/JDM170/SteamAchievementManager
synced 2025-12-10 05:37:18 +07:00
184 lines
6.7 KiB
C#
184 lines
6.7 KiB
C#
/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us)
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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using System;
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using System.Runtime.InteropServices;
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using SAM.API.Interfaces;
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namespace SAM.API.Wrappers
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{
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public class SteamUserStats007 : NativeWrapper<ISteamUserStats007>
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{
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#region RequestCurrentStats
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeRequestCurrentStats(IntPtr self);
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public bool RequestCurrentStats()
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{
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return this.Call<bool, NativeRequestCurrentStats>(this.Functions.RequestCurrentStats, this.ObjectAddress);
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}
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#endregion
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#region GetStatValue (int)
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeGetStatInt(IntPtr self, string name, out int data);
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public bool GetStatValue(string name, out int value)
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{
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var call = this.GetFunction<NativeGetStatInt>(this.Functions.GetStatInteger);
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return call(this.ObjectAddress, name, out value);
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}
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#endregion
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#region GetStatValue (float)
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeGetStatFloat(IntPtr self, string name, out float data);
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public bool GetStatValue(string name, out float value)
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{
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var call = this.GetFunction<NativeGetStatFloat>(this.Functions.GetStatFloat);
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return call(this.ObjectAddress, name, out value);
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}
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#endregion
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#region SetStatValue (int)
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeSetStatInt(IntPtr self, string name, int data);
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public bool SetStatValue(string name, int value)
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{
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return this.Call<bool, NativeSetStatInt>(
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this.Functions.SetStatInteger,
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this.ObjectAddress,
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name,
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value);
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}
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#endregion
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#region SetStatValue (float)
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeSetStatFloat(IntPtr self, string name, float data);
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public bool SetStatValue(string name, float value)
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{
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return this.Call<bool, NativeSetStatFloat>(
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this.Functions.SetStatFloat,
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this.ObjectAddress,
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name,
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value);
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}
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#endregion
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#region GetAchievement
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeGetAchievement(
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IntPtr self,
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string name,
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[MarshalAs(UnmanagedType.I1)] out bool isAchieved);
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public bool GetAchievementState(string name, out bool isAchieved)
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{
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var call = this.GetFunction<NativeGetAchievement>(this.Functions.GetAchievement);
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return call(this.ObjectAddress, name, out isAchieved);
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}
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#endregion
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#region SetAchievementState
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeSetAchievement(IntPtr self, string name);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeClearAchievement(IntPtr self, string name);
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public bool SetAchievement(string name, bool state)
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{
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if (state == false)
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{
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return this.Call<bool, NativeClearAchievement>(this.Functions.ClearAchievement, this.ObjectAddress, name);
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}
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return this.Call<bool, NativeSetAchievement>(this.Functions.SetAchievement, this.ObjectAddress, name);
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}
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#endregion
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#region StoreStats
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeStoreStats(IntPtr self);
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public bool StoreStats()
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{
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return this.Call<bool, NativeStoreStats>(this.Functions.StoreStats, this.ObjectAddress);
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}
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#endregion
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#region GetAchievementIcon
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate int NativeGetAchievementIcon(IntPtr self, string name);
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public int GetAchievementIcon(string name)
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{
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return this.Call<int, NativeGetAchievementIcon>(
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this.Functions.GetAchievementIcon,
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this.ObjectAddress,
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name);
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}
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#endregion
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#region GetAchievementDisplayAttribute
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate string NativeGetAchievementDisplayAttribute(IntPtr self, string name, string key);
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public string GetAchievementDisplayAttribute(string name, string key)
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{
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return this.Call<string, NativeGetAchievementDisplayAttribute>(
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this.Functions.GetAchievementDisplayAttribute,
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this.ObjectAddress,
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name,
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key);
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}
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#endregion
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#region ResetAllStats
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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[return: MarshalAs(UnmanagedType.I1)]
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private delegate bool NativeResetAllStats(IntPtr self, [MarshalAs(UnmanagedType.I1)] bool achievementsToo);
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public bool ResetAllStats(bool achievementsToo)
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{
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return this.Call<bool, NativeResetAllStats>(
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this.Functions.ResetAllStats,
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this.ObjectAddress,
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achievementsToo);
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}
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#endregion
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}
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}
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