mirror of
https://github.com/JDM170/SteamAchievementManager
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Initial code.
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72
SAM.Picker/Program.cs
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72
SAM.Picker/Program.cs
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/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us)
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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using System;
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using System.Windows.Forms;
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namespace SAM.Picker
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{
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internal static class Program
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{
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[STAThread]
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private static void Main()
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{
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if (API.Steam.GetInstallPath() == Application.StartupPath)
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{
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MessageBox.Show(
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"This tool declines to being run from the Steam directory.",
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"Error",
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MessageBoxButtons.OK,
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MessageBoxIcon.Error);
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return;
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}
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API.Client client;
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try
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{
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client = new API.Client();
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if (client.Initialize(0) == false)
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{
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MessageBox.Show(
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"Steam is not running. Please start Steam then run this tool again.",
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"Error",
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MessageBoxButtons.OK,
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MessageBoxIcon.Error);
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return;
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}
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}
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catch (DllNotFoundException)
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{
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MessageBox.Show(
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"You've caused an exceptional error!",
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"Error",
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MessageBoxButtons.OK,
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MessageBoxIcon.Error);
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return;
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}
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new GamePicker(client));
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}
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}
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}
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