Update 5
Signed-off-by: Lev Rusanov <30170278+JDM170@users.noreply.github.com>
This commit is contained in:
1
ResultForm.Designer.cs
generated
1
ResultForm.Designer.cs
generated
@@ -83,6 +83,7 @@
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this.Controls.Add(this.btnCopy);
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this.Controls.Add(this.btnSave);
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this.Controls.Add(this.pictureBox1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.Name = "ResultForm";
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this.Text = "ResultForm";
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
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@@ -55,9 +55,6 @@
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<Compile Include="ScreenCaptureForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="ScreenCaptureForm.Designer.cs">
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<DependentUpon>ScreenCaptureForm.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Include="ResultForm.resx">
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<DependentUpon>ResultForm.cs</DependentUpon>
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</EmbeddedResource>
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@@ -82,9 +79,6 @@
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<EmbeddedResource Include="ScreenCaptureForm.resx">
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<DependentUpon>ScreenCaptureForm.cs</DependentUpon>
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</EmbeddedResource>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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46
ScreenCaptureForm.Designer.cs
generated
46
ScreenCaptureForm.Designer.cs
generated
@@ -1,46 +0,0 @@
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namespace ScreenCaptureApp
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{
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partial class ScreenCaptureForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// ScreenCaptureForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(430, 167);
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this.Name = "ScreenCaptureForm";
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this.Text = "ScreenCaptureForm";
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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@@ -5,23 +5,24 @@ using System.Windows.Forms;
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namespace ScreenCaptureApp
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{
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public partial class ScreenCaptureForm : Form
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public sealed class ScreenCaptureForm : Form
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{
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private Point startPoint;
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private Point endPoint;
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private bool isSelecting = false;
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private Bitmap screenBitmap;
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private Rectangle selectedRegion;
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private Point _startPoint;
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private Point _endPoint;
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private bool _isSelecting;
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private Bitmap _screenBitmap;
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private Rectangle _selectedRegion;
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private Pen _selectionPen;
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public Image CapturedImage { get; private set; }
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public Bitmap CapturedImage { get; private set; }
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public ScreenCaptureForm()
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{
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InitializeComponent();
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InitializeCaptureForm();
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InitializeForm();
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CaptureScreen();
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}
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private void InitializeCaptureForm()
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private void InitializeForm()
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{
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this.FormBorderStyle = FormBorderStyle.None;
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this.WindowState = FormWindowState.Maximized;
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@@ -29,55 +30,67 @@ namespace ScreenCaptureApp
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this.DoubleBuffered = true;
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this.Cursor = Cursors.Cross;
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this.KeyPreview = true;
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this.StartPosition = FormStartPosition.Manual;
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this.Location = Point.Empty;
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this.Size = Screen.PrimaryScreen.Bounds.Size;
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// Создаем скриншот всего экрана
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CaptureScreen();
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_selectionPen = new Pen(Color.Red, 2) { DashStyle = System.Drawing.Drawing2D.DashStyle.Dash };
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}
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private void CaptureScreen()
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{
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screenBitmap = new Bitmap(Screen.PrimaryScreen.Bounds.Width,
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Screen.PrimaryScreen.Bounds.Height,
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PixelFormat.Format32bppArgb);
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using (Graphics g = Graphics.FromImage(screenBitmap))
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try
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{
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g.CopyFromScreen(Screen.PrimaryScreen.Bounds.X,
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Screen.PrimaryScreen.Bounds.Y,
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0, 0,
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Screen.PrimaryScreen.Bounds.Size,
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CopyPixelOperation.SourceCopy);
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}
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_screenBitmap = new Bitmap(
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Screen.PrimaryScreen.Bounds.Width,
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Screen.PrimaryScreen.Bounds.Height,
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PixelFormat.Format32bppArgb);
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this.BackgroundImage = screenBitmap;
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using (var g = Graphics.FromImage(_screenBitmap))
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{
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g.CopyFromScreen(
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Screen.PrimaryScreen.Bounds.X,
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Screen.PrimaryScreen.Bounds.Y,
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0, 0,
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Screen.PrimaryScreen.Bounds.Size,
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CopyPixelOperation.SourceCopy);
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}
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this.BackgroundImage = _screenBitmap;
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}
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catch
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{
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_screenBitmap?.Dispose();
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throw;
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}
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}
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protected override void OnMouseDown(MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Left)
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{
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startPoint = e.Location;
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isSelecting = true;
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_startPoint = e.Location;
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_isSelecting = true;
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}
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base.OnMouseDown(e);
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}
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protected override void OnMouseMove(MouseEventArgs e)
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{
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if (isSelecting)
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if (_isSelecting)
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{
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endPoint = e.Location;
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this.Invalidate(); // Перерисовываем форму
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_endPoint = e.Location;
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this.Invalidate();
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}
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base.OnMouseMove(e);
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}
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protected override void OnMouseUp(MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Left && isSelecting)
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if (e.Button == MouseButtons.Left && _isSelecting)
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{
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endPoint = e.Location;
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isSelecting = false;
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_endPoint = e.Location;
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_isSelecting = false;
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CaptureSelectedRegion();
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}
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base.OnMouseUp(e);
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@@ -85,19 +98,18 @@ namespace ScreenCaptureApp
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protected override void OnPaint(PaintEventArgs e)
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{
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if (isSelecting)
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if (_isSelecting)
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{
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using (Pen pen = new Pen(Color.Red, 2))
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{
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Rectangle rect = GetSelectionRectangle();
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e.Graphics.DrawRectangle(pen, rect);
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var rect = GetSelectionRectangle();
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e.Graphics.DrawRectangle(_selectionPen, rect);
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// Рисуем перекрестие для точного выбора
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e.Graphics.DrawLine(pen, new Point(rect.X, rect.Y + rect.Height / 2),
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new Point(rect.X + rect.Width, rect.Y + rect.Height / 2));
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e.Graphics.DrawLine(pen, new Point(rect.X + rect.Width / 2, rect.Y),
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new Point(rect.X + rect.Width / 2, rect.Y + rect.Height));
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}
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// Перекрестие для точного выбора
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e.Graphics.DrawLine(_selectionPen,
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new Point(rect.X, rect.Y + rect.Height / 2),
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new Point(rect.X + rect.Width, rect.Y + rect.Height / 2));
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e.Graphics.DrawLine(_selectionPen,
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new Point(rect.X + rect.Width / 2, rect.Y),
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new Point(rect.X + rect.Width / 2, rect.Y + rect.Height));
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}
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base.OnPaint(e);
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}
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@@ -105,34 +117,45 @@ namespace ScreenCaptureApp
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private Rectangle GetSelectionRectangle()
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{
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return new Rectangle(
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Math.Min(startPoint.X, endPoint.X),
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Math.Min(startPoint.Y, endPoint.Y),
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Math.Abs(startPoint.X - endPoint.X),
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Math.Abs(startPoint.Y - endPoint.Y));
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Math.Min(_startPoint.X, _endPoint.X),
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Math.Min(_startPoint.Y, _endPoint.Y),
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Math.Abs(_startPoint.X - _endPoint.X),
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Math.Abs(_startPoint.Y - _endPoint.Y));
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}
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private void CaptureSelectedRegion()
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{
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selectedRegion = GetSelectionRectangle();
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_selectedRegion = GetSelectionRectangle();
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if (selectedRegion.Width <= 0 || selectedRegion.Height <= 0)
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if (_selectedRegion.Width <= 0 || _selectedRegion.Height <= 0)
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{
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this.DialogResult = DialogResult.Cancel;
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return;
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}
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// Вырезаем выбранную область
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CapturedImage = new Bitmap(selectedRegion.Width, selectedRegion.Height);
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using (Graphics g = Graphics.FromImage(CapturedImage))
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try
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{
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g.DrawImage(screenBitmap, new Rectangle(0, 0, selectedRegion.Width, selectedRegion.Height),
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selectedRegion,
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GraphicsUnit.Pixel);
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}
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CapturedImage = new Bitmap(_selectedRegion.Width, _selectedRegion.Height);
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this.DialogResult = DialogResult.OK;
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this.Close();
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using (var g = Graphics.FromImage(CapturedImage))
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{
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g.DrawImage(_screenBitmap,
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new Rectangle(0, 0, _selectedRegion.Width, _selectedRegion.Height),
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_selectedRegion,
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GraphicsUnit.Pixel);
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}
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this.DialogResult = DialogResult.OK;
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}
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catch
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{
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CapturedImage?.Dispose();
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this.DialogResult = DialogResult.Cancel;
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}
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finally
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{
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this.Close();
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}
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}
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protected override void OnKeyDown(KeyEventArgs e)
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@@ -144,5 +167,16 @@ namespace ScreenCaptureApp
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}
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base.OnKeyDown(e);
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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_screenBitmap?.Dispose();
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_selectionPen?.Dispose();
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CapturedImage?.Dispose();
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}
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base.Dispose(disposing);
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}
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}
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}
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@@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
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||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
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||||
<value>text/microsoft-resx</value>
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||||
</resheader>
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||||
<resheader name="version">
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||||
<value>2.0</value>
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||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
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||||
Reference in New Issue
Block a user