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Signed-off-by: Lev Rusanov <30170278+JDM170@users.noreply.github.com>
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
vendored
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.vs
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bin/
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obj/
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packages/
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*.csproj.user
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6
App.config
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6
App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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</startup>
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</configuration>
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133
Program.cs
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133
Program.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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class EpisodeRenamer
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{
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// Паттерны для поиска номера эпизода (регулярные выражения + правила обработки)
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private static readonly List<Pattern> patterns = new List<Pattern>
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{
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new Pattern(new Regex(@"\[\d+\]"), 1, -1),
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new Pattern(new Regex(@"[s]\d+[e]\d+", RegexOptions.IgnoreCase), 4, null),
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new Pattern(new Regex(@"[s]\d+[.][e]\d+", RegexOptions.IgnoreCase), 5, null),
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new Pattern(new Regex(@"\d+$"), 0, null)
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};
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// Поддерживаемые расширения файлов
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private static readonly HashSet<string> extensions = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
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{
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".mkv", ".avi", ".mp4"
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};
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private class Pattern
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{
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public Regex Regex { get; }
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public int? Start { get; }
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public int? End { get; }
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public Pattern(Regex regex, int? start, int? end)
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{
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Regex = regex;
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Start = start;
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End = end;
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}
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}
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static void Main()
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{
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Console.CancelKeyPress += (sender, e) =>
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{
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Console.WriteLine("\nВыход из программы.");
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Environment.Exit(0);
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};
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Console.WriteLine("Чтобы оставить текущую директорию нажмите 'Enter'");
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Console.WriteLine("Чтобы выйти нажмите 'Ctrl + C'");
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while (true)
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{
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try
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{
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Console.Write("\nВведите путь до папки с эпизодами: ");
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string input = Console.ReadLine()?.Trim() ?? string.Empty;
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string folder = string.IsNullOrEmpty(input)
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? Directory.GetCurrentDirectory()
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: Path.GetFullPath(input);
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if (Directory.Exists(folder))
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{
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ProcessFolder(folder);
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}
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else
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{
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Console.WriteLine("Указанная папка не существует.");
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Ошибка: {ex.Message}");
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}
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}
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}
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private static void ProcessFolder(string folder)
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{
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foreach (string filePath in Directory.GetFiles(folder))
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{
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string fileName = Path.GetFileName(filePath);
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string extension = Path.GetExtension(fileName);
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if (extensions.Contains(extension))
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{
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RenameFile(filePath, fileName, folder);
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}
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}
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}
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private static void RenameFile(string filePath, string fileName, string folder)
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{
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string nameWithoutExt = Path.GetFileNameWithoutExtension(fileName);
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foreach (var pattern in patterns)
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{
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Match match = pattern.Regex.Match(nameWithoutExt);
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if (!match.Success) continue;
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string found = match.Value;
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int startIndex = AdjustIndex(pattern.Start, found.Length);
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int endIndex = AdjustIndex(pattern.End, found.Length);
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if (startIndex < 0 || endIndex < 0 || startIndex >= endIndex)
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continue;
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string numberStr = found.Substring(
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startIndex,
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endIndex - startIndex
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);
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if (int.TryParse(numberStr, out int episode))
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{
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string newName = $"{episode:D2}{Path.GetExtension(fileName)}";
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string newPath = Path.Combine(folder, newName);
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if (!File.Exists(newPath))
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{
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File.Move(filePath, newPath);
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Console.WriteLine($"\"{fileName}\" успешно переименован в \"{newName}\".");
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return;
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}
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Console.WriteLine($"Ошибка: файл \"{newName}\" уже существует.");
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}
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}
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}
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private static int AdjustIndex(int? index, int length)
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{
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if (!index.HasValue) return length;
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if (index.Value < 0) return length + index.Value;
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return index.Value;
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}
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}
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33
Properties/AssemblyInfo.cs
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33
Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Общие сведения об этой сборке предоставляются следующим набором
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// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
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// связанные с этой сборкой.
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[assembly: AssemblyTitle("rename_anime_episodes_csharp")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("rename_anime_episodes_csharp")]
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[assembly: AssemblyCopyright("Copyright © 2025")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
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// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
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// из модели COM задайте для атрибута ComVisible этого типа значение true.
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[assembly: ComVisible(false)]
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// Следующий GUID представляет идентификатор typelib, если этот проект доступен из модели COM
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[assembly: Guid("aafb0ae9-6f89-4ddf-821b-1ae016fc4cfb")]
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// Сведения о версии сборки состоят из указанных ниже четырех значений:
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//
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// Основной номер версии
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// Дополнительный номер версии
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// Номер сборки
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// Номер редакции
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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53
rename_anime_episodes_csharp.csproj
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53
rename_anime_episodes_csharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{AAFB0AE9-6F89-4DDF-821B-1AE016FC4CFB}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>rename_anime_episodes_csharp</RootNamespace>
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<AssemblyName>rename_anime_episodes_csharp</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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25
rename_anime_episodes_csharp.sln
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25
rename_anime_episodes_csharp.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.13.35931.197 d17.13
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "rename_anime_episodes_csharp", "rename_anime_episodes_csharp.csproj", "{AAFB0AE9-6F89-4DDF-821B-1AE016FC4CFB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{AAFB0AE9-6F89-4DDF-821B-1AE016FC4CFB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AAFB0AE9-6F89-4DDF-821B-1AE016FC4CFB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AAFB0AE9-6F89-4DDF-821B-1AE016FC4CFB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AAFB0AE9-6F89-4DDF-821B-1AE016FC4CFB}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {8CB143DF-BE22-46D5-A6A2-48E0D885DE4C}
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EndGlobalSection
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EndGlobal
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